Role: Producer · Lightfarm Studios (client: Riot Games)
A live session staged inside a Valorant map — bringing the game's world to life as a real performance. I handled the set production end to end: coordinating a crew travelling from Rio de Janeiro to location in Bahia, moving the heavy equipment used for live shows, and running the on-site logistics so we could pull off a live session set within Valorant's world.
Beyond the shoot itself, I managed the usual producer load — client coordination, schedule and deliverables — but the heart of this one was the logistics: getting the right people and gear to the right place, and keeping a complex live production on track on location.