I make cool things happen! I'm the producer who fights for your vision and ships it.
A Creative Producer working across game marketing and mobile games for global audiences, I bridge creative vision and execution, from campaign strategy and user acquisition (UA) creative to overseeing art production that's product/brand-aligned and culturally relevant. Clear communicator, organized to the core, and reliable under deadline pressure without dropping quality. My background also includes a studio focused on animation and digital art delivery, which keeps my creative eye sharp and my detail standards high.
Ten years in, I've produced across animation, VFX, advertising and games (60+ international projects, up to 90 artists on a single job, clients like Riot, Garena and Adidas). Today, I run marketing-art and animation production for mo.co at Supercell, spanning live-ops and seasonal campaigns, ASO, and performance creative.
I'm also usually the first person in the room to ask: why are we making this? I've got strong instincts for what'll land, but I also read the metrics (CPI, ROAS, retention, hook rate) — so I'm equal parts "that looks great" and "yeah, but did it work?" I thrive in cross-functional teams and enjoy solving problems where creativity meets logistics, like managing artists directly, vendors, budgets and stakeholders, involving people at the right time.
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