Hello! I'm Mariana Gomes, a Brazilian producer now living in Lisbon.
I've loved art since I was a kid, and it's still a huge part of my life. I love animated movies, traditional art, technology, and the way games so often pull all three together. My favorite games are the ones that connect you with other people. I was a shy kid, and playing games became my way of reaching out and making friends (some of whom I'm still close with today). I really believe in games as a shared moment. (For the record: It Takes Two, Overcooked, Super Mario Party, Just Dance, Brawl Stars, and mo.co — obviously.)
I started out working in art, but I could never switch off the part of my brain that wants to organize things. Art production can get chaotic, and I noticed I was always the person people came to for deadlines, for advice, for remembering the thing everyone else forgot. So I became a producer, and I never looked back.
A producer's work usually goes unnoticed, and I've made my peace with that. Actually, I think it's the point. You don't notice a producer unless something's gone wrong and the organization is missing. When everything's running smoothly and everyone knows who to talk to, what to do, and what's expected of them... that's a well-managed team. That's the work. It's also why, when people ask what I do, I just say: I make cool things happen.
These days that means working as a Creative Producer across game marketing and mobile games for global audiences, bridging creative vision and execution, from campaign strategy and user acquisition (UA) creative to overseeing art production that's product- and brand-aligned and culturally relevant. Clear communicator, organized to the core, reliable under deadline pressure without dropping quality. My background also includes a studio focused on animation and digital art delivery, which keeps my creative eye sharp and my detail standards high.
I'm also usually the first person in the room to ask: why are we making this? I've got strong instincts for what'll land, but I also read the metrics (CPI, ROAS, retention, hook rate) ,so I'm equal parts "that looks great" and "yeah, but did it work?".

I thrive in cross-functional teams and enjoy solving problems where creativity meets logistics: managing artists directly, vendors, budgets and stakeholders, and bringing the right people in at the right time.
This is what I love to do! 
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