Hello! I'm Mariana Gomes, a Brazilian producer living in Lisbon.
I've loved art since I was a kid, and it's still a huge part of my life — animated movies, traditional art, technology, and the way games so often pull all three together. I was a shy kid, and games became my way of reaching out and making friends (some of whom I'm still close to today). I really believe in games as a shared moment. (For the record: It Takes Two, Overcooked, Super Mario Party, Just Dance, Brawl Stars, and mo.co — obviously.)
I started out in art, but I could never switch off the part of my brain that wants to organize things. Art production gets chaotic, and I was always the person people came to for deadlines, for advice, for remembering the thing everyone else forgot. So I became a producer, and I never looked back.
A producer's work usually goes unnoticed, and I've made my peace with that. When everything's running smoothly and everyone knows who to talk to, what to do, and what's expected of them — that's the work. To me, a good producer is someone the team can rely on, while creating an environment that doesn't rely too heavily on any one person to function. It's also why, when people ask what I do, I just say: I make cool things happen.
These days that means producing art and creative for games and animation — running external studios and artists, holding schedules, budgets and contracts together, and keeping the work on-brand from the first brief to the final asset. Before Supercell I was Head of Production at an animation and digital-art studio, which keeps my creative eye sharp and my standards high. I can read the numbers too (CPI, ROAS, retention) to keep the creative honest. I'm usually also the person in the room asking "why are we making this?" 

I thrive in cross-functional teams, remote or on-site, and love the spot where creativity meets logistics — lots of hands, lots of moving parts, and the right people brought in at the right time.
This is what I love to do!

Top Skills 
Production & partners: external studio management, contracts, budgets, invoicing, versioning, localization, IP/legal  coordination. 
Creative production: marketing animation, brand films, product shorts, illustration, cosmetics; 2D style direction &  consistency 
Art-pipeline fluency: full 3D process & stage timings, Photoshop QC, DaVinci edits; reads Maya / Blender / Substance files
Data-informed direction: reads CPI, ROAS, IPM, CTR, retention to shape briefs and creative (partners with UA; does not own media spend). 
Tools: Monday.com · Miro · Adobe Creative Suite · DaVinci Resolve · Ironclad · Jira · Confluence · Notion · Google  Workspace
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